selector !== undefined ) {
this.selector = selector.selector;
this.context = selector.context;
}
return jQuery.makeArray( selector, this );
},
// Start with an empty selector
selector: "",
// The default length of a jQuery object is 0
length: 0,
// The number of elements contained in the matched element set
size: function() {
return this.length;
},
toArray: function() {
return core_slice.call( this );
},
// Get the Nth element in the matched element set OR
// Get the whole matched element set as a clean array
get: function( num ) {
return num == null ?
// Return a 'clean' array
this.toArray() :
// Return just the object
( num < 0 ? this[ this.length + num ] : this[ num ] );
},
// Take an array of elements and push it onto the stack
// (returning the new matched element set)
pushStack: function( elems ) {
// Build a new jQuery matched element set
var ret = jQuery.merge( this.constructor(), elems );
// Add the old object onto the stack (as a reference)
ret.prevObject = this;
ret.context = this.context;
// Return the newly-formed element set
return ret;
},
// Execute a callback for every element in the matched set.
// (You can seed the arguments with an array of args, but this is
// only used internally.)
each: function( callback, args ) {
return jQuery.each( this, callback, args );
},
ready: function( fn ) {
// Add the callback
jQuery.ready.promise().done( fn );
return this;
},
slice: function() {
return this.pushStack( core_slice.apply( this, arguments ) );
},
first: function() {
return this.eq( 0 );
},
last: function() {
return this.eq( -1 );
},
eq: function( i ) {
var len = this.length,
j = +i + ( i < 0 ? len : 0 );
return this.pushStack( j >= 0 && j < len ? [ this[j] ] : [] );
},
map: function( callback ) {
return this.pushStack( jQuery.map(this, function( elem, i ) {
return callback.call( elem, i, elem );
}));
},
end: function() {
return this.prevObject || this.constructor(null);
},
// For internal use only.
// Behaves like an Array's method, not like a jQuery method.
push: core_push,
sort: [].sort,
splice: [].splice
};
// Give the init function the jQuery prototype for later instantiation
jQuery.fn.init.prototype = jQuery.fn;
jQuery.extend = jQuery.fn.extend = function() {
var src, copyIsArray, copy, name, options, clone,
target = arguments[0] || {},
i = 1,
length = arguments.length,
deep = false;
// Handle a deep copy situation
if ( typeof target === "boolean" ) {
deep = target;
target = arguments[1] || {};
// skip the boolean and the target
i = 2;
}
// Handle case when target is a string or something (possible in deep copy)
if ( typeof target !== "object" && !jQuery.isFunction(target) ) {
target = {};
}
// extend jQuery itself if only one argument is passed
if ( length === i ) {
target = this;
--i;
}
for ( ; i < length; i++ ) {
// Only deal with non-null/undefined values
if ( (options = arguments[ i ]) != null ) {
// Extend the base object
for ( name in options ) {
src = target[ name ];
copy = options[ name ];
// Prevent never-ending loop
if ( target === copy ) {
continue;
}
// Recurse if we're merging plain objects or arrays
if ( deep && copy && ( jQuery.isPlainObject(copy) || (copyIsArray = jQuery.isArray(copy)) ) ) {
if ( copyIsArray ) {
copyIsArray = false;
clone = src && jQuery.isArray(src) ? src : [];
} else {
clone = src && jQuery.isPlainObject(src) ? src : {};
}
// Never move original objects, clone them
target[ name ] = jQuery.extend( deep, clone, copy );
// Don't bring in undefined values
} else if ( copy !== undefined ) {
target[ name ] = copy;
}
}
}
}
// Return the modified object
return target;
};
jQuery.extend({
noConflict: function( deep ) {
if ( window.$ === jQuery ) {
window.$ = _$;
}
if ( deep && window.jQuery === jQuery ) {
window.jQuery = _jQuery;
}
return jQuery;
},
// Is the DOM ready to be used? Set to true once it occurs.
isReady: false,
// A counter to track how many items to wait for before
// the ready event fires. See #6781
readyWait: 1,
// Hold (or release) the ready event
holdReady: function( hold ) {
if ( hold ) {
jQuery.readyWait++;
} else {
jQuery.ready( true );
}
},
// Handle when the DOM is ready
ready: function( wait ) {
// Abort if there are pending holds or we're already ready
if ( wait === true ? --jQuery.readyWait : jQuery.isReady ) {
return;
}
// Make sure body exists, at least, in case IE gets a little overzealous (ticket #5443).
if ( !document.body ) {
return setTimeout( jQuery.ready );
}
// Remember that the DOM is ready
jQuery.isReady = true;
// If a normal DOM Ready event fired, decrement, and wait if need be
if ( wait !== true && --jQuery.readyWait > 0 ) {
return;
}
// If there are functions bound, to execute
readyList.resolveWith( document, [ jQuery ] );
// Trigger any bound ready events
if ( jQuery.fn.trigger ) {
jQuery( document ).trigger("ready").off("ready");
}
},
// See test/unit/core.js for details concerning isFunction.
// Since version 1.3, DOM methods and functions like alert
// aren't supported. They return false on IE (#2968).
isFunction: function( obj ) {
return jQuery.type(obj) === "function";
},
isArray: Array.isArray || function( obj ) {
return jQuery.type(obj) === "array";
},
isWindow: function( obj ) {
return obj != null && obj == obj.window;
},
isNumeric: function( obj ) {
return !isNaN( parseFloat(obj) ) && isFinite( obj );
},
type: function( obj ) {
if ( obj == null ) {
return String( obj );
}
return typeof obj === "object" || typeof obj === "function" ?
class2type[ core_toString.call(obj) ] || "object" :
typeof obj;
},
isPlainObject: function( obj ) {
// Must be an Object.
// Because of IE, we also have to check the presence of the constructor property.
// Make sure that DOM nodes and window objects don't pass through, as well
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